Company: strato.de
A very long cross-selling page with high information density is part of the checkout process. The only way for users to continue to the next step is to scroll the page to the bottom. Many of the users decide to leave the website at this point, without completing the order.
In the past an A/B test of this page against an optimised version was done, but it led to less sales. Right after this test, the page was switched back to the original and some of the stakeholders became more skeptical towards change.
The final redesign of the cross-selling page - "after" - performed better on both KPIs (conversion rate and exit rate), doubling the percentage of users who bought at least one additional product.
As the only designer in the project my role was to suggest a timeline and goals for the redesign, organise regular meetings with the involved stakeholders, conduct research and redesign. I was working closely with data analysts and product managers.
The design process in this case was not only focused on user and business goals, but also on creating consensus between stakeholders. Therefore the process included the following steps:
The checkout flow for the hosting product is the most used user flow of the website. Nevertheless no preexisting research on it was available.
A remote usability test was conducted, with the goal of evaluating the usability of the checkout process in general and of the cross-selling page in particular.
The redesign of the cross-selling template was informed by the findings from the usability test. The goals for the redesign were to:
After creating a couple of improved versions of the page, I organised a workshop with product managers, web analysts and developers in order to discuss the possible solutions. These were presented as low fidelity wireframes in order to be able to concentrate on the information architecture, without being distracted by design.
Following the workshop, I created mockups for the page integrating feedback from stakeholders.
The redesign presents only the small amount of data necessary for the users to understand if they are interested in the product.
After deciding on a final version for the cross-selling, I created a high fidelity prototype with Axure, that could be used in a remote usability test.
The prototype was first tested by a couple of colleagues that volunteered in order to make sure that there were no technical problems.
The goals of the test was to observe user behaviour in a "5-minutes" remote test. This type of test is appropriate for studies that focus only on one main task.
The goals of the test were to observe if users will:
Observations from the usability test:
After removing all unnecessary elements, there was only one final step to be done - to verify if the new solution was better or worse for the business.
The old and the new versions of the cross-selling were tested against each other, splitting the traffic 50/50 and considering the following KPIs:
We could observe an improvement of all KPIs. The percentage of customers who bought at least one product on this page - also known as take rate - doubled from 7% to 14%.
Design methods give a lot of possibilities to create consensus between stakeholders and facilitate decisions with the support of qualitative and quantitative data. The whole project involved a lot of quick iterations and collaborations and was perceived as a success by the participants.